Unity Assets & Templates
Build Unity games faster with complete templates and production-ready assets. Explore 2D & 3D kits across action, arcade, casual, puzzle, racing and sports. Many projects include mobile controls, monetization (Unity Ads/AdMob), IAP and Google Play Games. Import, customize art and levels, and publish sooner.
Unity Assets & Templates — Build, Reskin, Ship
If you want to go from idea to a playable build quickly, this section is designed for you. You’ll find two kinds of downloads: complete Unity templates (full game kits you can reskin and extend) and standalone assets (controllers, UI, models, toolkits) you can drop into an existing project.
Two ways to start
- Unity Templates & Complete Projects — a working game out of the box: scenes, core mechanics, menus, and often ads/IAP hooks.
- Unity Assets — input systems, UI kits, effects, 2D/3D models, tool packs and integrations to speed up development.
What you typically get
- Unity project with organized scenes, prefabs and scripts
- Touch controls and mobile-ready UI (portrait/landscape)
- Optional monetization hooks (Unity Ads / AdMob) and IAP
- Docs for import, build and basic customization
Browse by genre
- Action
- Adventure
- Arcade
- Board
- Casual
- Educational
- Kids
- Quiz & Trivia
- Puzzle
- Racing
- Sport
- Bundles & Kits
Choosing well (quick checklist)
- Render pipeline: Check URP/HDRP/Built-in compatibility and target platform (iOS/Android/desktop).
- Unity version: Match the template’s tested version to your editor and LTS plan.
- Monetization: Ads/IAP support and Google Play Games or Game Center integration if you need it.
- Performance: Profiled on mid-range devices, pooling where needed, sensible texture sizes.
- Docs & updates: A readable README, changelog and recent maintenance are green flags.
- License: Pick the license that fits your distribution and client work.
Typical workflow
- Import into a clean project; resolve packages and pipeline settings.
- Swap branding and art; tweak levels, difficulty and economy.
- Wire monetization (Unity Ads/AdMob) and IAP; test store flows.
- Run device builds; check FPS, memory and hitches; fix with profiling.
- Prepare store assets (icons, screenshots, privacy) and submit.




































