I am providing you my handmade and for your game. Parallaxing means, It will move the assets in the Z axle, and It will give you the deepening, and a like the background is moving effect, you can change It's fastness, and the number of assets that you want to involve in the parallaxing. The tiling means, if you run out of the background, foreground, midground etc.. It will flip the asset, and generate you a new one, whit perfect positioning and giving the feel that a completely different object. The camera follow scripts is simple as hell, just give it to an object and the camera will follow it, It's simple but important. I feel like its a pretty important part of a good designed professional game!
Set the smoothness of the Parallaxing
Add objects to the Parallaxing
Giving a deepening feel like the background is moving whit you.
Perfect positioning whit working math formula
Flippling the object to feel like its a new one
2D camera follow
It will follow the targeted object, It can be anything (player, moving object etc..)
Game Objects to put in the scripts
Layers and backgrounds
Open a game
Create backgrounds and layers for cover
Add parallaxing to a game object and make sure to tick it
In the paralaxing script add the background to it
Switch to 3D in the menu and move the object at the Z axel like in the pictures
Add the Tiling scripts to the Background elements and make sure to tick the Reverse Scale option
Add the 2D camera follow script to an object that you want to follow and whit fixed math formulas It will do his job
Future product updates
Quality checked by Codester
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A regular license allows an item to be used in one project for either personal or commercial use by you or on behalf of a client. The item cannot be offered for resale either on its own or as part of a project. Distribution of source files is not permitted.
An extended license allows an item to be used in unlimited projects for either personal or commercial use. The item cannot be offered for resale "as-is". It is allowed to distribute/sublicense the source files as part of a larger project.