“Baby Bird flies in the Sky” is an iOS9/iOS10/iOS11/iOS12/iOS13 game which is similar to the very famous Flappy Bird. You are a nice little bird who is learning to fly. The goal of the game is to avoid the obstacles (The pipes) and collect the bonuses. It’s incredibly addictive, and it is impossible to put down.
The game was realized using the new Apple programming language SWIFT 5, and the framework SpriteKit. It is compatible with all the iPhone and iPad screen size. The code is really well commented, and easy to understand.
You can easily reskin and customize the gamePlay because all the settings are included in one file (Settings.swift): you can increase/decrease the speed of the bird, set the gravity, change the space between pipes, personalize the font ecc. Probably in just one hour you will have your game ready to upload on the App store!
“Baby Bird flies in the Sky” includes one way of monetization, ADMOB banner and interstitial. Moreover, it includes the GameCenter integration, and the classic share button, to share your record on Facebook, Twitter, etc.
If you want to try the game, you can download it on the App Store by clicking on the link of the app here, or by searching it on the App Store (“Baby Bird flies in the sky”). Also, you can play the youtube video to see thee gameplay.
Features of the app:
written in SWIFT 5, using the iOS SPRITEKIT framework
Compatible with all screen sizes (iPhone and iPad)
Compatible with iOS9, iOS10, iOS11, iOS12, iOS13
Monetization through AdMob banner and interstitials
Game Center (one leaderboard, four achievements)
One hour reskin
Sharing button, to share your best score on Facebook, Twitter, whatsapp etc.
Clean and well commented code
All settings in one class
detailed pdf guide
I’ll do my best to add new features to the game
XCode (Last version)
Itunes Account for publishing the app to the App Store
A set of images to reskin the game.
A nice background music and some sound effects
Two hours of free time to completely reskin and publish your own game :)
IMPORTANT: to launch the app, double click on the workspace file: "Baby Bird.xcworkspace (NOT on the file: "Baby Bird.xcodeproj")
Simply replace the images with your own images to reskin the game. All the images can be found in the Images.xcassets directory. Concerning the Bird animation and the bonus animation, the sprites are saved on different directories (Bird.atlas, BirdDead.atlas, powerup1.atlas): simply replace the frames of each animation with yours.
Do the same for music and sounds: simply replace the sound files with yours.
To manage all the settings for the game (in order to change the gameplay) you have a dedicated class (Settings.swift). Everything is well commented in the code, so it is really easy to understand everything.
If you have any problems, you can read the detailed pdf with all the instructions, or ask me for information, I will be very happy to help you.
A regular license allows an item to be used in one project for either personal or commercial use by you or on behalf of a client. The item cannot be offered for resale either on its own or as part of a project. Distribution of source files is not permitted.
An extended license allows an item to be used in unlimited projects for either personal or commercial use. The item cannot be offered for resale "as-is". It is allowed to distribute/sublicense the source files as part of a larger project.