-Android -IOS -Windows Desktop -Windows Store -Amazon -OSX
What you get:
Buildbox Source png and some psd Eclipse source code Userguide html
Feel free to write me : firstname.lastname@example.org
with a detailed description of your item.
png and some psd
Eclipse source code
REQUIREMENTS : BUILDBOX VERSION 2.1.0 (even trial)
Its a Universal Game
Multiple AD NETWORKS like ADMOB, CHARTBOOST etc
You can actually Export it to multiple Platforms supported by Buildbox.
IIt is recommended you use Buildbox to edit the game template. If you do not own a license, you can obtain a 30 day free trial from: https://www.buildbox.com/. This should be more than enough time to edit and publish your new game !
B) How to Reskin
Reskinning is simple. Just drag your new images over the existing images and adjust the collision shapes accordingly.
C) Change Game icon
Click on the gear icon to open the project settings.
Drag and drop your icon over the existing icon. Please note that your icon must have dimensions of 512x512 or 1024x1024 and should be of type png.
D) Add Google and Apple Credentials
Add Google and Apple Credentials
The store specific credentials can be input on the project settings window (opened by clicking the gear icon in the top-right of the window). Select the application store and input your details. For more information on how to obtain the relevant details please see the official Buildbox documentation.
E) Implementing Ad Networks
Enter your ad network ids in the Advertisements tab under Project Settings. Enter the ids for each store separately. Full details on how to obtain advertisements ids are found on the corresponding ad network websites.
To enable advertisements, open the menu editor and you can either enable Interstitial (full-screen) or ad banner (banner at bottom of screen) for each screen.
1. Open Eclipse. On start, you will be asked to select a 'workspace'. Accept the default and continue.
2. Click File -> Import
3. Select Android -> Existing Android Code... then click Next 4. Browse to the android directory of your project, tick the projects, and click [Finish] Note: If you need to reload an updated version of your project you will need to delete the previous version from Eclipse then simply import the updated version.
Testing on Device
1. Import your project into Eclipse
2. Select imported project in Eclipse left sidebar
3. Right-click and select Run -> Run
4. Select Android Application and click OK
5. Select your device and click OK
6. The game should start on your device
1. Right click your imported project from the sidebar
2. Select Android Tools -> Export Signed Application Package
3. Click [Next]
If you have a keystore already:
1. Select Use Existing Keystore
2. Enter Password for the keystore and click [Next]
3. Select Alias, Enter Password (or create new key) then click [Next]
If you don't have a keystore already:
1. Select Create new keystore
2. Browse to Location and enter new Filename
3. Enter Password and click [Next]
4. Enter Alias name, Password and 30 for years
5. Enter the rest of your info (at least one field) then click [Next]
6. Click [Finish]
Note: You must use this keystore and alias for every version of your game. You must remember the passwords. If you lose the keystore or forget the passwords, you will not be able to update your game. You cannot recover a lost keystore. You can also have multiple aliases in a single keystore.
A regular license allows an item to be used in one project for either personal or commercial use by you or on behalf of a client. The item cannot be offered for resale either on its own or as part of a project. Distribution of source files is not permitted.
An extended license allows an item to be used in unlimited projects for either personal or commercial use. The item cannot be offered for resale "as-is". It is allowed to distribute/sublicense the source files as part of a larger project.