Jelly Loop Jam - Unity Sorting PuzzleJelly Loop Jam - Unity Sorting Puzzle
Inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.Jelly Loop Jam - Unity Sorting Puzzle
Inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.
Overview
Jelly Loop Jam – Sorting Puzzle Template + Editor is a complete game development template designed for creating and customizing jelly color-sorting puzzle games where players tap bowls to collect matching jelly balls extracted from a softbody image on a conveyor belt. The gameplay structure is inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.
It includes a full gameplay loop, Voronoi-based softbody jelly physics simulation, automatic level generation from photographs, three in-game boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.
🕹️ Try First: Browser Demo | Android Demo
OUR ADVANTAGES
- Developer-oriented architecture
- Clear documentation and setup workflow
- Built-in level editor and editor utilities
- Easy visual, color, and gameplay customization
- Clean, modular, and extendable Unity codebase
Features
🪼 Jelly Sorting Puzzle Gameplay
Voronoi-based soft-body jelly ball physics simulation
Tap-to-sort bowl mechanic with BFS pathfinding click detection
Conveyor belt system with jelly extraction and liquid fill animations
Color-coded bowls with mystery bowl support (hidden colors)
Smooth and satisfying hyper-casual puzzle gameplay loop
Voronoi-based soft-body jelly ball physics simulation
Tap-to-sort bowl mechanic with BFS pathfinding click detection
Conveyor belt system with jelly extraction and liquid fill animations
Color-coded bowls with mystery bowl support (hidden colors)
Smooth and satisfying hyper-casual puzzle gameplay loop
🏗️ Level Editor & Data System
220 Unique levels included
Built-in level editor scene integrated with the Unity Editor (no Play mode required)
Visual bowl grid editor with Select Bowls and Edit Cells modes
Image import tool with inline palette editor and re-rollable K-means++ color seeds
Automatic color distribution based on image coverage
JSON-based level export and import system
Auto Level Generator for batch-creating levels from image folders
Configurable ranges for colors, grid size, mystery bowls, and booster countsBuilt-in level editor scene integrated with the Unity Editor (no Play mode required)
Visual bowl grid editor with Select Bowls and Edit Cells modes
Image import tool with inline palette editor and re-rollable K-means++ color seeds
Automatic color distribution based on image coverage
JSON-based level export and import system
Auto Level Generator for batch-creating levels from image folders
Configurable ranges for colors, grid size, mystery bowls, and booster counts
🎮 Boosters & Gameplay Systems
Three built-in boosters: Extra Slot, Shuffle, and Magic Pick
Level-based booster unlock system with tutorial popups
Extendable booster architecture for adding custom abilities
Flexible per-level booster configuration through JSON
🎨 Color & Visual Tools
K-means++ image quantization system for converting images into jelly grids
Re-rollable seed system for generating varied color palettes
Voronoi soft-body rendering with adjustable physics parameters (gravity, damping, jiggle)
Easy replacement of materials, models, and visual effects
🧪 Developer & Debug Tools
In-game Developer Settings panel for level navigation and ad testing
Keyboard shortcuts for fast level switching and booster unlocking
Clean namespace structure
Modular GameManager architecture
🎨 Customization Friendly
Easily replace visuals, UI elements, and animations
JSON-driven level configuration with no hardcoded gameplay rules
Generate new levels instantly by importing your own images
Designed as a flexible foundation template rather than a locked system
📱 Mobile Ads Network
AdMob integration for banner, interstitial, and rewarded video ads
Dummy ad provider for safe testing in the Unity Editor without a real AdMob account
💿 Supported Platforms
iOS
Android
WebGL
Desktop
📄 Documentation
Includes step-by-step guides for:
Setting up the game scene and running your first level
Using the Level Editor to design and configure bowl grids
Importing images and generating levels with K-means++ quantization
Exporting and importing JSON level files
Adding and customizing boosters
Extending the template for your own jelly sorting or hyper-casual puzzle game
Requirements
Unity 6
Instructions
Documentation contains setup instructions
Other items by this author
| Category | App Templates / Unity / Templates / Puzzle |
| First release | 3 April 2026 |
| Last update | 3 April 2026 |
| Operating Systems | Android 9.0, MacOS 10.14, Android 12.0, Android 4.0 |
| Files included | .cpp, .py, .rb, .m, .xib, .pch, .dex, .obj, .lua, build.settings, .muse |
| Tags | game templates, hypercasual, hyper casual, color sorting, puzzle template, sorting puzzle, level editor, mobile game template, jam game, casual puzzle, unity editor tools, conveyor puzzle, softbody physics, jelly puzzle, image to level |








